I attended the event Designing for VR hosted by Mobile UX at the Oracle offices in London on Tuesday. This was mostly out of curiosity about how we approach VR from a UX perspective and it seems (from the presentations given) that the design processes aren’t much different, but the main challenges lie in how we test and prototype VR solutions.
Holidays can seem like the perfect opportunity to work on a burning idea that I have, and occasionally I’ve taken an opportunity away from my day job to try and bring a new concept into reality. But this approach doesn't always result in the rest my mind and body really need.
I’ve long been a huge fan of Dave Grohl because of his ability to switch between instruments and make it work. The first Foo Fighters album caught my imagination as a teenager because he played all the instruments and this inspired me to try to do the same in my career as a designer.
It’s difficult to feel the tension between yourself and other team members when you have differing ideas about how products should be built. Standing up for user needs is sometimes seen as an inconvenience when battling against crushing development deadlines. It’s even more difficult to feel this way when user experience isn’t valued as highly as it should be.
As a Scotland Rugby fan, I have waited a long time for us to beat England in the way we did in the 2018 Six Nations Championship. Having not scored a try against England at Murrayfield since 2004, we managed to score three before half-time. This was down to a combination of factors including the speed of play, the way the team trains, and the way players think. Although it may seem hard to believe, Scotland's organised chaos is all done by design and comes from the mind of Gregor Townsend.
The books I read in 2017 perfectly illustrate where my head was at last year. They're a sign of what my learning priorities were, and what inspired me. In this retrospective article I'm not going to give a review any of these books, but rather I'm going to talk about the effect they have had on my habits, skills, outlook and attitude.
In August 2017 I was asked by the CTO of Basis Technologies to lead a UX design project to create a web dashboard for Basis Technologies' newest product, Testimony. This is a story about how it went from an idea to a coded website in two weeks.
This article details the why, what, and how of my ongoing journey to create a product discovery process at an enterprise software company. I have structured it in five parts: situation, task, action, challenges and results in order to help you understand my thinking and approach to my work.